Saturday, January 17, 2009

6.58 DotA Recent Changes

Ah..... the first reaction.

You will now here my reactions and what I've hear about the recent dota map that is released.

First

Items:



Blademail

Old Blade Mail
==============
Blades of Attack (500)
Chainmail (550)
Recipe (500)
Total: 1550

+15 Damage
+5 Armor
Passive: 20% melee attack damage (calculated before reductions) returned as magical damage

New Blade Mail
===============
Broadsword (1200)
Chainmail (550)
Robe of the Magi (450)
Total: 2200

+22 Damage
+5 Armor
+10 Intelligence
Active: 100% all damage (calculated after reductions) returned as magical damage
Duration: 4 seconds
Cooldown: 15
Manacost 25
Has visual effect to show when it is active

Extra Note: Since people regularly misunderstand how this works, the damage returned is reduced twice, first when you get the damage and then again when you deal it back. For example, a 300 damage nuke gets reduced by 25% because of hero resistance, then it gets dealt back as magical damage, being reduced by another 25% (or whatever magical resistance the enemy has).

I think it is a not so that great change. Heroes that need protection to DPS'ers are now vulnerable by ridding the passive skill of this item. The 100% damage that you will get after the damage inflicted is further being reduced so I think it should be furthermore balanced. Let's do the calculation:

Let's say you received 100 physical damage and has 25% resistance.

100 * .25 = 25

100 - 25 = 75

Then the damage that will get back to the enemy is 75 but it will further more reduced to the enemy heroes magic reduction.

Let's have the normal magic reduction.

75 * .25 = 18.75

75 - 18.75 = 56.25

56.26 will be the damage dealt to the enemy.

Well, my friend says its alright but I say it's great change.

Next,


Cranium Basher


Old Basher:
===========
Mithril Hammer (1610)
Gauntlets of Strength (150)
Recipe (1460)
Total: 3220

+30 Damage
+3 Strength
15% Bash (10% ranged) for 1.1 seconds
Cooldown: 0
Stacks Diminishingly

New Basher:
===========
Javelin (1500)
Gauntlets of Strength (150)
Recipe (1450)
Total: 3100

+30 Damage
+3 Strength
25% Bash (10% ranged) for 1.1 seconds
Cooldown: 2 seconds
Does not stack with itself or other bash passives

Now it's balanced! Permabashers are now angry because of this change. The old basher seems to be good but now that it is balanced it is quite a yes or a no factor. Then there's the cooldown. So for every bash the item will have a cooldown that can activate bash. I think many will ignore this item again and would rely to their AS for their bash.

Skills:


Atropos's Fiend's Grip

Old Fiend's Grip
=================
100/175/250 Manacost
40/60/80 Mana and HP cost per second
Lasts 5 seconds

120 Cooldown
100/155/215 DPS

New Fiend's Grip
=================
200/300/400 Manacost
No HP or MP cost per second
Lasts 5 seconds

120 Cooldown
100/155/215 DPS

Transfers 5% of enemies max MP per second to you

It's more better this way. Why? The total mana is now covered up in your manacost. See the old one. If you compute it, you will cost a lot of mana than the new one and you will have mana that transfers to you to made up that loss mana. Now, there is no HP cost too. Horray! This means you do not need to sacrifice your self. The damage now is like a nuke that is slowly but rudely killing you.



Venomancer's Poisonus Gale

Old Shadow Strike:
==================
Decay Damage 10/20/40/50
Initial Damage: 50/70/70/100
Movement Modifier: 50%
Decay Power: 3
Interval: 3
Duration 15

Cast Range: 400
Cooldown: 22
Manacost 90/105/120/135

Venomous Gale:
===============
Releases a Venomous Gale which poisons enemy units it comes in contact with. Units that are hit by it get a slow/dps like his previous shadow strike

AoE: 125
Cast Range/Distance: 800
Cooldown: 22
Manacost 90/105/120/135

At last a multiple slow and damage in one shot. Just like the old shadow's strikes damage, it is the damage of it too. Well the shadow strike is just made to be an AoE so no affect to a single unit but if there is many units in the line, you're in for luck and farming.







Vengeful Spirit's Wave of Terror

Old Terror:
===========
Reduces damage and armor of units in an area around you.

AoE: 700
Cooldown: 15
Duration: 20

Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5

Wave of Terror:
=============
Releases a wave of terror moving forward that reduces enemy units armor and damage. You have vision over the wave as it moves forward.

Wave Distance: 1400
AoE: 350
Cooldown: 15
Duration: 20

Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5

Just like Venomancer's Poisonus gale, it's just like a one line armor reduction and damage reduction. For now, it is really good because many units can now be hit by the minus armor of it.

The Remades: will be soo posted.

No comments:

Post a Comment